See the gif at the top of the README for an example.
Great for HomeBrew Gameboy Development, or using as a reference point for building your own GameBoy emulator. In-Game Screenshots Gameboy SupportĪ full debugger meant for analyzing the internals of the gameboy. Also, Node support works with the headless option in the WasmBoy config, and using the Worker Threads -experimental-worker flag. Try to test and aim for support on all major browsers (Chrome, Firefox, and Safari). Debugger with a value table (I/O map), Tile Data visualizer, and Background Map with Scroll Indicators 🐛ĭocumentation for the project can be found on the WasmBoy Wiki.Keyboard and gamepad input support using responsive gamepad ⌨️ 🎮.Uses Web Workers for parallelized rendering 🛠️.Importable into other projects as a dependency ♻️.Configurable options to increase performance for low(er) end devices 🔥.Support for In-game saves, and save states 💾.Outputs graphics to a scalable / responsive HTML5 canvas 🖼️, and audio through the Web Audio API 🔊.Emulates the Gameboy / Gameboy Color 🎮👾🕹️.Talk given at WebAssembly SF March 28th, 2019 Most games are playable, but the emulator is still not very accurate. 🎮👾🕹️ Gameboy Emulator Library written in Web Assembly using AssemblyScript, Demos in Preact and Svelte 🎮👾🕹️